TEACHING

The classroom keeps
me honest.

You can't explain the difference between a research insight and a research observation to an undergraduate who's never shipped anything without being very precise about what you actually mean. That precision is good for me.

I've been teaching in some form since 2013 — management, organizational behavior, UX design, and design thinking — at three different universities. It's never been a side project. It's part of how I stay calibrated.

Why I teach

Teaching design thinking to undergraduates is humbling in the best way. Students ask foundational questions that practitioners have stopped asking — "why do we do it this way?" and "what if we didn't?" — and those questions are useful to sit with.

It also keeps me close to what genuine learning feels like, which matters when you spend a lot of professional time designing research programs, onboarding experiences, and discovery rituals for teams trying to learn something new about their users. Understanding how people actually absorb new ideas — haltingly, through doing, by getting it wrong first — makes me a better practitioner.

And honestly: I love it. Getting a room of 20-year-olds to care about empathy mapping is a harder facilitation challenge than most client workshops. It keeps the skills sharp.

Courses I've taught

NEBRASKA WESLEYAN UNIVERSITY

January 2025 – present

Problem Solving and Design Thinking

A 15-week undergraduate course in the Innovation & Entrepreneurship program. Students work through the full design thinking process — empathize, define, ideate, prototype, test — on a real problem of their choosing, with actual users involved at every stage.

This is an experiential course, not a lecture course. Students conduct field interviews in weeks three and four. They build low-fidelity prototypes with paper before they touch any digital tools. They run real usability tests, analyze the results, and iterate. By the final presentation, they've done the thing, not just learned about it.

20 students per cohort · Innovation & Entrepreneurship program

Core texts: IDEO Field Guide to Human-Centered Design, Don't Make Me Think (Krug), Sprint (Knapp), The Design Thinking Playbook (Lewrick, Link, & Leifer)

Industry guest speakers: UX researcher, product designer

Tools: Figma, FigJam, paper prototyping, field research

Final deliverable: full design thinking project with user-tested prototype and presentation

UNIVERSITY OF NEBRASKA—LINCOLN

August – December 2025

UX/UI Design

A 15-week undergraduate course covering UX principles, heuristics, usability testing, and UI design, built from scratch with original curriculum. Students learned industry-standard tools and methods while grounding their practice in foundational texts.

18 students

Tools: Figma, FigJam

Core texts: Don't Make Me Think (Krug), Laws of UX (Yablonski), Mapping Experiences (Kalbach), Designing Interfaces (Tidwell, Brewer, & Valencia)

Hands-on projects integrating research, design, and usability testing

UNIVERSITY OF NEBRASKA AT OMAHA

August 2013 – May 2018

Principles of Management & Organizational Behavior

Five years teaching management fundamentals and organizational behavior in UNO's College of Business Administration, while also early in my UX career. This is where I developed the facilitation instincts that still show up in how I run workshops and design sprints today.

Critical thinking, decision-making, interpersonal communication, and the organizational dynamics that determine whether good ideas make it to execution or die in a meeting. Useful context for someone who now helps product teams work better together.

College of Business Administration

Focus: critical thinking, team dynamics, leadership, decision-making

INSIDE THE NWU COURSE

What fifteen weeks of design thinking actually looks like

The course follows the full double diamond, but with the emphasis on doing, not just learning. Check-ins at the end of each phase keep teams accountable without turning the course into a checkbox exercise. Here's how the semester breaks down:

WEEKS 1-3

Empathize

Mindset of a designer · user research techniques · empathy mapping · journey mapping · field interviews

WEEKS 4-5

Define

Synthesizing findings · affinity diagramming · problem statements · "How Might We" questions

WEEKS 6-7

Ideate

Divergent and convergent thinking · rapid ideation · concept sketching · idea evaluation

WEEKS 8-9

Prototype

Low-fidelity paper prototypes · digital wireframes · service blueprints · iterative improvement

WEEKS 10-11

Test

Usability testing · assumption testing · feedback analysis · iteration

WEEKS 12-15

Implement + present

Prototype-to-solution · cross-functional communication · feasibility · final presentations

If you're a student, former student, or educator who wants to connect — I'm genuinely happy to talk. Use the contact form.

If you're thinking about bringing design thinking facilitation into your organization, that's also something I do — through workshops, sprints, and team training. That lives over on the services page.

Questions about the work?